‘The Last Of Us 2’ Could Be Loaded With New RPG Feature

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The Last of Us
Naughty Dog
Uncharted 4: A Thief's End
Sam Drake

The sequel of the famous action- adventure game developed by Naughty Dog, "The Last Of Us," which is referred as "The Last of Us," 2 might be getting loaded with the RPG feature to create a mass effect on its fans. The feature will provide a dialogue option to the players to enable them to choose their answers, decide what to do next and even alter the course of the narrative in real time.

Though rumors about addition of the new feature in "The last of Us 2" are going viral on the internet, confirmation regarding the final release date and the game's development are yet to be revealed.

The dialogue option feature was recently shown in the trailers of the upcoming action-adventure game "Uncharted 4: A Thief's End," by Naughty Dog, for PlayStation 4 video game console. The trailers demonstrated the breath-taking display and graphics, introduction to the new characters, a brief idea of the story and the added features.

The best feature was the addition of dialogue option which appears when Sam asks Nathan about the best part of his life, reported MoviePilot. It was noted that this added feature was a little odd to be included in the games by Naughty Dog Inc. Moreover, dialogue option feature, which is quite frequent in RPG games, has not been inserted in any other previous game titles of "The Last of Us" and "Uncharted."

The astounding 5 minutes long trailer of "Uncharted" 4, featuring the reunion of Nathan 'Nate' Drake and his elder brother Sam Drake, clearly explains the new feature. When Sam asks Nathan about his past, three dialogue options are flashed for 2:53 minutes- "I found El Dorado; I explored Shambhala; and I discovered Iram of the Pillars," according to Movie News Guide.

The inclusion of the dialogue option in "The last of Us" 2 could be an incredible experience for the players as they would be allowed to decide on the course of the story. They would have more control on the game and the progress of the game will depend on the player's preferences in some dialogues or situations.

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