Titanfall PC Version Held Back By Xbox One? Issues Caused By Hardware Limitations Of Next-Gen Consoles Appears On PC Edition Of Respawn Entertainment FPS!

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PC gamers who are looking at Respawn Entertainment's Titanfall to experience the "next-gen" of first person shooters will probably be disappointed to hear that the Titanfall PC edition suffers almost the same graphical issues the Xbox One suffers.

According to the tests done by the Digital Foundry, they learned that Respawn Entertainment had to cut back on a lot of effects and visuals in order to get Titanfall to run on 60 fps on the Xbox One.

In the Xbox One version of Titanfall, Respawn Entertainment had to cut back the resolution from the much wanted 1920 x 1080 resolution to 1408x792 as well as making the areas more "clinical" instead of "dynamic"

According to the Digital Foundry "it's unfortunate that once you stop to have a look around at the arena that the environment appears so clinical. Much of Fracture, for example, is built to a very strict and rigid wireframe, with no evidence of next-gen technologies such as tessellation to round off the more egregious corners. Shading is also largely missing, outside of baked-in shadows and ambient occlusion that fades in we near objects. The two maps shown so far are vibrant and well-suited for the wall-run-and-gunning gameplay, but without these extra layers of detail the whole world come across as a little plain, lacking in dynamic destruction and enhanced environmental detail and animation."

Digital Foundry even makes it a point that the game even goes as low as 30 fps at times.

So what does this mean for PC gamers?

According to the Digital Foundry:

"These are issues that aren't solved by the PC route, even on maxed settings. Right down to the geometry LOD pop-in, many of the Xbox One version's foibles are still present on relatively unbounded hardware. Making a quick dart forward makes it very easy to catch pop-in across rocky formations and vegetation, even on PC, while physics-affected debris on the floor fades in metres away."

"Visually, PC gamers looking for an edge over the console release in terms of lighting, shadows, effects or model detail may be disappointed. Even at the "insane" texture quality setting on PC, the oil rig structures around the Fracture map still share precisely the same washed-out mapping as the Xbox One, while floor mapping is also like-for-like. Much of the game's assets and rendering tech are shared in this sense, right down to the distance of the shadow filtering cascade."

It seems that the Titanfall PC version had to "suffer" visually due to hardware limitations of the Xbox One.

Though it should be noted that the Titanfall PC version will have support for higher resolutions and FPS as well as different FOV options for players, making it the choice platform.

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