Oculus Rift Consumer Version Release Date Set This Fall 2015 As Production Starts Now Rumored; Specs, Resolution And Price Detailed

Tags
world news

PC gamers all over the world would can finally get their hands on the Oculus Rift consumer version this Fall 2015 if the reports and rumors are to be believed.

Previously, it was reported that During the CES 2015 expo. Oculus CEO Brendan Iribe has allegedly told the attendees of the event that they can expect to get their hands at the Oculus Rift this 2015.

And now, Cyberland has reported that according to their sources, the production for the Oculus Rift consumer version has begun and that it would be available for everyone to buy sometime this Fall 2015.

Here's what to expect on the Oculus Rift consumer version once its release date comes:

As was reported by the PC Advisor,"The consumer-oriented version of the Oculus Rift is in development and will feature at greater than 1080p low-persistence-of-vision OLED display. We hope to see wireless connectivity, although there is some debate on this point. Expect there to be 7in displays, with 24-bit colour depth."

"That 7in display will use stereoscopic 3D to mimic normal human vision. This means that the left eye sees extra space to the left and the right eye sees more to the right. This gives Oculus Rift a great field of view than previous VR headsets."

PC Advisor also notes that, "The Oculus Rift for developers weighs 379g. The headset also has a motion-tracking system that uses an external camera which tracks infrared dots located on the headset. The consumer Oculus Rift will include a 1000 Hz Adjacent Reality Tracker. This should reduce to almost nothing the sensation of lag in tracking. Oculus Rift uses a combination of 3-axis gyros, accelerometers, and magnetometers."

"Expect DVI and HDMI inputs. There's also a USB interface for sending tracking data, and a power adapter to connect the control box to a power outlet."

Meanwhile the price for the Oculus Rift consumer version, OVR co-founder Nate Mitchell said:

"We want to stay in that $200-$400 price range, that could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations."

"Whatever it is, it's going to be as cheap as possible," added co-founder Palmer Luckey. "That's really the goal."

Join the Discussion

Latest Photo Slide Shows