Dead Rising 3 PC Best Played At 30 Fps Says Capcom As They Admit 60 Frames Per Second Would Glitch The Game Out!

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Gamers who likes to play at 60 fps or more may want to give up on Dead Rising 3 PC as Capcom has admitted that going above 30 fps would give you some major problems.

During Capcom's recent TwitchTV livestream that was dedicated to the PC version of Dead Rising 3, the company revealed that the game will be best played at 30fps. And while PC gamers will be able to unlock the game's framerate, they may encounter a lot of glitchy bugs due to higher framerates.

"When we started the PC project we knew we weren't gonna be able to guarantee anything above 30 frames per second" said Capcom and continue:

"What I'm saying is, we're not gonna stop you from uncapping the framerate, but we can't guarantee the experience. We just really don't know what's gonna happen, you might see some weird stuff with physics, some weird stuff with zombies. I really don't believe you're losing anything by playing at 30 frames per second. If you want feel free to uncap it, but it's gonna be wild and crazy"

Why is Capcom is unable to guarantee anything above 30fps? We are not losing anything by playing at 30fps? And this is coming from the same company that advertised the PC HD version of Resident Evil 4 as something revolutionary because it was running at 60fps.

Capcom openly admitting that going above 30 fps would glitch the game at this stage is alarming because the Dead Rising 3 PC release date is still months away. Could this mean that they aren't working on fixing the glitches caused by going above 30 fps?

What do you think? Sound off in the comments below.

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