'Outcast 1.1' Update: 1.1.5 Patch Changelog Revealed! Graphics Enhancements, Gameplay Additions, Peformance Improvements, Bug Fixes And More

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"Outcast 1.1" has been updated to 1.1.5 and the devs revealed the full patch changelog on the official Steam page of the game.

Graphics Enhancements: 

  • new: unlock camera constraint in 1st person and 3rd person 
  • new: unlock resolution limitations 
  • new: support 21:9 resolution 
  • new: extend the visibility range, reduce distant view poping artefacts 
  • new: properly tweak the fog to comply with the mood of the original game 
  • new: extend the skyes according the new camera range 
  • new: extend the NPC visibility and activity range (together with the new camera settings and the extended view, this should let you discover some unseen aspect of the AI) 
  • new: tweak the 3rd person camera settings to provide a new strategic view point 
  • new: add the ability to pause the dialog to read the subtitle (by keeping pressed the main button)

Performance boost: 
To compensate the unlocking of the resolution, the camera freedom and the extended visibility range, we had to focus on various optimisations which results in a noticeable performance boost specially on multithreaded machine. 

  • new: multithreaded fog and water post-process 
  • new: multithreaded polygon rendering 
  • new: rewritting rasterizer to take advantage of SSE technology instead of MMX and making it thread independent 
  • new: improved thread affinity and dispatch

Gameplay fixes 

  • fixed: potential stuck in dialog (ie with zeo or zagrad) 
  • fixed: transmission of the 4th mon could fail 
  • fixed: minimap scaling was not resolution independent 
  • fixed: can't use E character in savegame name

Graphics fixes: 

  • fixed: sometimes background disappeared on specific camera angles (mainly in 1920x1080) 
  • fixed: highly reduce visibility popping 
  • fixed: remove artifacts related to zbuffer precision (ie visible on Cutter helmet in 1920x1080)

Crash fixes: 

  • fixed: potential crash while changing world 
  • fixed: potential crash while rendering shadows in 1920x1080 
  • fixed: potential crash when leaving the Okaar map 
  • fixed: steamCloud issue: the name of the savegame was discard by SteamServer since the file was empty

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