'Substance Painter' 1.3 Released: New Update Adds Tri-Planar Projection, New Features, Bug Fixes And More

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Allegorithmic has released "Substance Painter" update 1.3 on Steam and they've revealed that it is their biggest update yet.

As was revealed on the official steam page for "Substance Painter" these are all the changes made for patch 1.3:

Change list 

  • Added : [Bakers] Added new bakers : Normal, ID, Occlusion, Curvature, Thickness, Position 
  • Added : Tri-Planar projection 
  • Added : support for shadows 
  • Added : [Bakers][3D View] Use Mikkt tangent space computation if no tangents/binormals are found 
  • Added : [Effects] new icons on the effect stack 
  • Added : [Effects] blending mode between fill actions in effect stack 
  • Added : "lock" file during the save process 
  • Added : [Effects] Fill action in effect stack 
  • Added : new ressource : Smart Materials 
  • Added : Allow to reorder layer effects 
  • Added : Ability to set required openGL states into custom shaders 
  • Added : Support for alpha transparency via new shaders 
  • Added : Shaders are now versionned and fully saved into a project 
  • Added : Warn user if the shader doesn't compile anymore 
  • Updated: [Effects] Effect stack is now inverted and displayed from top to bottom (like layers) 
  • Updated: [Effects] Rename effects (substance effect = Filter, substance mask generator = Generator) 
  • Updated: Substance engine has been updated to V5 
  • Fixed: [Layers] drag and drop under a collapsed folder 
  • Fixed: [Shelf] content filtering in mini-shelves 
  • Fixed: [Shelf] Renamed categories and reorganize tabs

"Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there," as written on the official Steam page of the app.

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