'Tales of Maj'Eyal' Update: Patch 1.3.0 Adds New Content, Bug Fixes, Performance Tweaks, Bug Fixes And More!

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"Tales of Maj'Eyal" was recently updated on Steam as the devs release the full changelog of the recent patch on the official Steam Page of the game.

New content AKA: that's awesome:

  • Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately! 
  • Chronomancy spells can no longer fail or backfire (anomalies still occur). 
  • Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox. 
  • Above 600 Paradox (modified by your Willpower), major anomalies will occur. Paradox bar now reflects how close you are to that threshold. 
  • A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old halfling ruins might say. 
  • Slasul is no longer a pushover. That naga got gainz! Of course Ukllmswwik matches his performance. 
  • Added a bunch of new unlockable splash screens. 
  • Several sweet new icons for your talents. 
  • Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff! 
  • Angolwen sports a new fountain.

UI changes AKA: My stuff is in all the wrong places:

  • Several graphical effects now update more frequently. 
  • Several graphical effects are now sweet and awesome. 
  • Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out. 
  • Tiles will flip depending on where they last bumped. All hail the sprite flip! 
  • New UI option to display a grid over the map. 
  • Addon list now shows addon version. 
  • "Inspect creature" now displays creature's talents by categories. 
  • More artifacts are shown up on player doll. Do brag before those custom tile users! 
  • Game options are directly accessible from main menu now. 
  • Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now. 
  • ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode) 
  • Better artifact power use descriptions 
  • New gameplay option to auto-validate the default target; thus requiring only one keypress to fire a talent 
  • Highlighted a few special grids for escorts and slime tunnels. 
  • Rare mindstars now have description hints for their sets.

New mechanics AKA: I didn't know they changed it:

  • Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects. 
  • Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn). 
  • Player rank (elite) and insteadeath immunity is universal across all game modes now. Hard game modes weren't being made any harder by fractional stat points. 
  • Forced starting zones no longer have rare+ rank enemies. 
  • Levelup dialog now shows error messages as flyers above Category points, instead of modal dialogs. 
  • Items modified with talents can now be placed in Items Vault, but will lose their modified properties. 
  • Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever! 
  • Unstoppable is no longer Timeless. Neither is Draconic Will. They both are "other" effects which means that they cannot be stripped or affected. 
  • Exploration mode now allows full respec anywhere. And I do mean FULL respec, with no puny "3/4 points" limitation. 
  • Run/Rest now spots projectiles flying your way (but not your own, so beware!) 
  • Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision at the end of your turn. 
  • AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit. 
  • Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them. 
  • Dream Altar in a certain caldera no longer can kill you or do anything bad to you. 
  • Waking up from a bad dream makes you lose life over several turns, not instantly. 
  • On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents. 
  • You can no longer wield an item by replacing another item that provided necessary requirements for it. 
  • Sandworm Queen will now seek you out tirelessly if you are late to her lunch. 
  • Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do. 
  • Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent. 
  • Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive. 
  • Shield Runes are now material level 2, down from 3. 
  • You are now correctly afflicted with Cursed Aura as long as you have Unnatural Body, without having to be Cursed or Doomed. 
  • Several glove egos have got disarm immunity on them. Keep that grip tight! 
  • Phase Door runes now additionally grant you buffs "on teleport" from your equipment (adding to its own bonuses). 
  • Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats. 
  • Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns. 
  • Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway. 
  • You can now teleport within vaults and out of vaults, just not change your current vault by teleporting. 
  • Lite "damage" now reduces the unlit value of grids with darkness if it can't remove them. 
  • Nerfed Aeryn, buffed Argoniel. Now Argoniel can eventually kill Aeryn if left completely alone. 
  • Elandar no longer ignores irresistible sun since Argoniel no longer has it 
  • The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately). 
  • Out of Phase/Time Shield effect reductions can no longer stack to 100% and stack inverse-multiplicatively (50% + 50% = 75%). 
  • Reduced the number of mental effects the Wintertide Phial will remove. 
  • Penitence cures a more reasonable (fewer) number of diseases. 
  • Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo. 
  • Shop selling now rounds the whole stack price to 1 cent, rather than rounding up each object's price individually to 10 cents. Alchemists gems, no longer as shiny.

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